I had moments during my playthrough when I stumbled upon a room that required me to come back with a certain item. Despite being an adventure game with some necessary backtracking, Narita Boy never provides a map for the player. While I eventually understood how to control our protagonist, finding out where to go next remained an issue. Fortunately, the load times and checkpoint system were decent enough never to leave me truly frustrated. This led to me constantly underestimating my jumping ability and falling into the pits between platforms. Our hero is a bit floatier than other platforming characters like Mario or Donkey Kong. The first hour proved to be the most challenging for me as I had difficulty adapting to the character’s physics. Gameplay – Cartridge FeverĪs the opening scene fades away, we finally get a chance to control our hero. I loved going from area to area and meeting these unique characters. These characters struggle with morals, religion, and everything else humans naturally face. I stumbled upon a crying bartender who was too worried about his lost brother to do anything else, for example. But these characters have a surprising amount of depth and emotions. Both feature non-human NPC’s like robots, or in this case, programs. The characters in Narita Boy reminded me of those in Nier: Automata while I was playing it. While the overarching narrative was good, I was the most intrigued by the smaller stories lurking within The Digital Kingdom. Unfortunately, I figured out the ending about halfway through, but that didn’t hinder my experience and fascination with this world. I found the main narrative to be both wild and enjoyable. The Creator has lost his memory and now sits in his office confused.ĭiscovering the lost memories of Lionel Pearl is incredibly rewarding.
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